Warrior
The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense.
Adrenaline makes the warrior more powerful, increasing his damage output with every attack while powering up his burst skill. Each weapon set has a single designated burst skill which a warrior can trigger by spending all his built-up adrenaline to unleash a powerful attack. The warrior can use his burst skill at any time, but the more adrenaline stages he has filled, the more devastating his attack will be. Some burst skills apply more and varying conditions while others simply do more damage.
Each weapon serves a different role, allowing the warrior to customize his play style. Warriors can compliment main hand weapons like swords and maces with a shield, warhorn or dual wielded weapon, but their role is still mostly defined by the main or two-handed weapon.
A SWORD warrior is quick and mobile; he bleeds his enemies as he bounces between them with a Savage Leap.
An AXE warrior quickly builds up his adrenaline and can deliver powerful spike attacks.
A HAMMER warrior pounds his foes and the ground with area attacks that stagger groups of enemies.
A warrior with a MACE disrupts his enemies with powerful stunning attacks, and hits them where it hurts leaving them susceptible to further blows.
A warrior with a GREATSWORD uses his momentum to deliver sweeping area effect damage attacks while gliding around the battlefield.
Warriors with a LONGBOW light their arrows on fire to inflict area-of-effect damage.
The RIFLE is a single-target ranged weapon that a warrior can use to pull monsters or finish off a fleeing foe.
Warriors have a number of special skill types:
- Stances—These are toggle skills that let you turn on an enhancement at the cost of energy regeneration. For example, a warrior could hit Berserker's Stance which drains his energy, but gives him adrenaline regeneration. You can easily toggle off Berserker's Stance and send the skill into recharge.
- Chains—A set of three skills that share a single skill slot, chains go off in sequence if you are hitting your target. For example, the sword chain skills Sever Artery, Gash, and Final Thrust are all on the same key, so rather than making a sword warrior spend three slots, they stack to fill only one slot. Chains effectively give a warrior two extra weapon skills on a weapon set.
- Banners—The warrior calls down banners to buff his allies with attack power. A banner can be picked up and carried around to move the buff, or it can be planted in an area to convey the buff, allowing the warrior to continue fighting. One example is Banner of Courage, which increases the melee damage of allies within its range.
- Shouts—Shouts are skills that affect a large area and give bonuses to allies or debuff enemies. A warrior could use the shout On My Mark to lower an enemy's armor and call a target out to allied party members.
- Charge Skills—Some skills can be held down to power them up for more impressive attacks. A warrior with a mace can wind up the powerful skill Obliterate and release it at four different power levels to do increasing amounts of damage.
Weapons
A warrior can use nine different weapons. He can combine any of the nine weapons available to him in 19 different ways. The warrior weapons are:
- Main Hand: Sword, Axe, Mace
- Offhand: Shield, Warhorn, Sword, Axe, Mace
- Two-Handed: Greatsword, Hammer, Longbow, Rifle
A warrior can easily switch between his two active weapon sets in combat as needed, but swapping weapons triggers a cool-down that prevents warriors from constantly flip-flopping between weapons. However, a warrior can equip the Weapon Master trait to circumvent this cool down, and opt for a more wild back-and-forth combat style with both weapon sets. Outside of combat, the warrior can reconfigure his weapon sets before entering an encounter.
Adrenaline
Warriors start a fight without adrenaline, and then build one strike of adrenaline with every attack they make. Warriors have three stages of adrenaline that take increasing amounts of strikes to fill - or they can release their stored adrenaline with a burst skill. Each stage of adrenaline also gives the warrior a direct passive damage bonus to every attack.
Burst Skills
Burst skills spend all of a warrior's adrenaline. Each weapon has one burst skill that improves at each stage of adrenaline. This improvement can be anything from doing more damage, adding additional conditions, increasing condition duration, or increased skill duration.
Note: Energy costs are not being included here, as they improve with tier level, and we can't know what tiers were showcased in the demos. Chain skills will be marked with a >. This indicates they follow the above skill in a chain combo. Thanks.
Skills
Burst Skills
[The special adrenaline skills that correspond to the Warrior's main hand weapon. Does not take up a slot on the skill bar.]
Eviscerate [Main hand axe]-Unleash all of your adrenaline in a massive attack. [100 adrenaline]
Flurry [Main hand sword]-Unleash all of your adrenaline in a flurry of attacks over a small area. [Usable as long as there is adrenaline]
Pin Down [Longbow]-Fires an arrow at your foe, it's effect determined by adrenaline level: Stage 1: Cripples, Stage 2: Immobilizes, Stage 3: Knocks Down. [Usable any time adrenaline meets a particular stage]
Rifle Volley [Rifle]-Fire a number of bullets - determined by adrenaline level - at your foe. [100 adrenaline]
Skull Crack [Main hand mace] Unleash all of your adrenaline in an attack that dazes your foe for 3, 4, or 5 seconds based on adrenaline level. [100 adrenaline]
[Hammer and Longsword Burst Skills are unknown at this time]
Weapon Skills
[Slots 1-5]
Axe, Main Hand
Chop-Chop once. This skill recharges instantly.
> Double Chop-Chop twice. This skill recharges instantly.
> Triple Chop-Chop 3 times. This skill recharges instantly.
Cyclone Axe-Spin quickly and cripple enemies around you, 10 second recharge.
Throw Axe-Throw an axe and make your enemy vulnerable, 11 second recharge.
Axe, Off-Hand
Dual Strike-Strike your enemy with both weapons, 30 second recharge.
Whirling Axe-Charge at your enemies with a wild, whirling attack, 40 second recharge.
Sword, Main Hand
Sever Artery-Slash your foe and cause them to bleed. This skill recharges instantly.
> Gash-Inflicts bleeding and heavy damage. This skill recharges instantly.
> Final Thrust-Inflicts heavy damage. This skill recharges instantly.
Savage Leap-Leap at foe with an impaling attack, 8 second recharge.
Pommel Strike-Daze your opponent with a brutal pommel strike, 20 second recharge.
Sword, Off-Hand
Hamstring-Cripples foe, recharge unknown.
Riposte-For several seconds, you block the next attack. If it was a melee attack, counter with a very powerful attack, recharge unknown.
Mace, Main Hand
Mace Smash-Smash your enemy. This skill recharges instantly.
> Crushing Blow-Crush an enemy with a crippling blow. This skill recharges instantly
> Pulverize-Pulverize your enemy, making them vulnerable. This skill recharges instantly.
Counter Blow-Block an attack and then strike back at your attacker, 10 second recharge.
Obliterate-Hold and release to strike your enemy with a massive obliterating strike. Hold longer for more damage, recharge unknown.
Mace, Off-hand
Tremor Blow-slam your mace on the ground dealing damage and crippling enemies in a line, 15 second recharge.
Tactical Strike-Lunge behind your foe and attack. Roll behind your enemy. Dazes. Stuns from behind, recharge unknown.
Shield, Off-Hand Only
Shield Bash-Dash at target, dealing damage & stunning them, recharge unknown.
Shield Stance Hold down to block attacks, recharge unknown.
Warhorn, Off-Hand Only
Charge!-Grants swiftness to you and your allies, 15 second recharge.
Call to Arms-gives allies protection while it is casting and then launches enemies, recharge unknown.
Longbow, 2-Handed
Incendiary Shot-Shoots a burning arrow which sets your enemy on fire. This skill recharges instantly.
Dual Shot-Fire a pair of arrows at the target, 10 second recharge.
Arcing Shot-Shoot a flaming arrow, in a high arc, at a ground area, resulting in an area of effect explosion, recharge unknown.
Kick-Kick an enemy so hard they fly backwards from you, recharge unknown.
Rain of Fire-Bombard a targeted area with fire arrows, 40 second recharge.
Rifle, 2-Handed
Basic Shot-Shoot your foe and cause them to bleed. This skill recharges instantly.
Charged Shot-Charged shot that deals more damage the longer it is charged, recharge unknown.
Piercing Shot-Hits all foes in a straight line, recharge unknown.
Butt Strike-Strike the foe with your rifle then retreat, recharge unknown.
Take Aim-Long cast for large damage, possibly with a high critical rate, recharge unknown.
Greatsword, 2-Handed
Note: The Greatsword could be wielded in the demo, but it did not have any skills assigned to it yet. The skills listed here are known from outside sources that are referenced on the wiki. Also, the 100 Blades skill could very well be the "burst skill" for the Greatsword.
100 Blades-AoE attack, recharge unknown
Rush-Movement orientated, recharge unknown.
Hammer, 2-Handed
Note: The Hammer could be wielded in the demo, but it did not have any skills assigned to it yet. The skill Devastating Hammer was referenced in Arenanet's first article on Combat on the official Guild Wars 2 website.
Devastating Hammer-Launches foe into the air, recharge unknown.
Healing Specific Skills
[Those that only fit in the healing slot, #6]
Healing Signet-Passive: You constantly regenerate health. Active: You instantly gain health, 25 second recharge.
Healing Surge-Heals and grants an adrenaline boost, recharge unknown.
Utility Skills
[Slots 7-9]
General
Frenzy-Increases overall adrenaline gain, recharge unknown.
Stomp-Stomp the ground to launch your enemies through the air, 150 second recharge.
Throw Bolas-Throw bolas to immobilize your enemy, 75 second recharge.
Banners
Banner of Courage-Place a banner that enhances melee attacks, 60 second recharge.
Banner of Wisdom-Increases allies' magical power, recharge unknown.
Shouts
Fear Me!-Weakens nearby foes, recharge unknown.
For Great Justice!-Grant your allies fury and might (boons), 30 second recharge.
I Will Avenge You!-If you defeat an enemy while under this effect, all allies within earshot will rally, recharge unknown. Note: Since the allies can only rally, this skill can not be used to bring back allies from the defeated state.
On My Mark!-Calls a target and lowers that foe's armor, recharge unknown. Note: It's speculated the traditional way of calling targets (CTRL+SKILL) will still exist. This is simply a special way of calling.
Retreat!-Boosts allies' speed, recharge unknown.
Shake It Off!-You and your allies lose all conditions. This can break you out of a stun (and Fear), 30 second recharge.
Signets
Signet of Might-Passive: You gain might (boon). Active: Your next attack does twice as much damage, 45 second recharge.
Signet of Fury-[Currently no known description. Passive effect of the "fury" boon is speculated]
Elite Skills
[Slot 10]
Battle Standard-Place a battle standard that knocks down enemies and buffs allies, 720 second or 12 minute recharge.
Destruction-All your attacks inflict AoE damage, recharge unknown.
Downed Skills
[Available in the "downed" state, 0 HP]
Throw Rock-Throw a small rock at your enemy, 1 second recharge.
Avenge Me!-Grants allies Fury and Might (boons), 20 second recharge.
Vengeance-Strengthen yourself long enough to get revenge before falling unconscious, 30 second recharge.
Help Me!-Call for help from allies. Makes you invulnerable for a short while, 20 second recharge.




