Ranger

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ranger

The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger can adapt to his opponents' strengths and weaknesses.

A ranger is accompanied by his pet, a loyal animal companion. Rangers charm pets and then bond with them. A ranger can have up to three pets at his call, but generally speaking, only one pet can be active at any time. Pets' base health, armor, and damage are based on the level of the player that owns them.

 

Pets are charmed by interacting with juvenile versions of the species you want to charm. There are a variety of Tyrian species that can be charmed, including bears, moas, devourers, and sharks. As you adventure with a pet, it evolves to become more unique and eventually allows you to give it abilities that compliment your tactics.

Rather than manage a unique resource in combat, a ranger will manage his pet, assigning them a behavior from aggressive to passive. A ranger can also manage his pet by giving commands such as "attack," "heel," and "stay."

Rangers have a number of special skill types:

Traps--Traps are utility skills that can be placed at a ranger's current location. When an enemy enters a trap, it is triggered. For example, Spike Trap will cripple and bleed enemies that pass through it. A trap can remain active as long as the ranger chooses to remain close to it. A ranger can only have one of each trap type out at any given time.

Spirits--A spirit skill summons a nature spirit that influences the area around it. For example, Sun Spirit applies additional fire damage to allied attacks inside its influence. A spirit stays out for a short period of time and goes away if the ranger wanders too far away from it. Spirits can be attacked by enemies and removed from the battle. A ranger can only have one of each type of spirit out at any given time.

Weapons

A ranger is mostly a master of ranged weapons, however, he can use sword or greatsword in melee combat. The ranger weapons are:

  • Main Hand: Sword, Axe
  • Off Hand: Axe, Dagger, Torch, Warhorn
  • Two-Handed: Greatsword, Longbow, Shortbow

Pets

A ranger has three active pet slots. Outside of combat, or through the use of utility skills, the ranger can swap their active pet. There are 12 different types of pets, including some terrestrial (spiders), some amphibious (lizards), and some aquatic (sharks). Within each type there are subtypes that can influence pets' abilities. For example, a polar bear might have an Icy Roar, while a brown bear might have a Fearsome Roar. A ranger's pet gets its level from its master, which determines their basic attack, armor, and health.

  • Amphibious pets
    • Bear
      • Brown Bear
      • Polar Bear
    • Dog
      • Krytan Drakehound
    • Drake
      • Salamander Drake
    • Lizard
    • Cat
      • Snow Leopard
      • Stalker
    • Wolf
  • Aquatic pets
    • Armorfish
    • Jellyfish
      • Rainbow Jellyfish
    • Shark
  • Terrestrial pets
    • Devourer
    • Moa
      • Crimson Moa
      • Golden Moa
      • Black Moa
    • Spider
      • Black Widow
  • Unknown
    • White Raven

Pet Evolution

Pets have customization options. The first of these has to do with a pet's evolution level. Pets evolve up to 20 evolution levels. Each pet type receives automatic bonuses at different evolution levels. For bears, these bonuses might be increased health or increased damage. Pets gain evolution points when the player gains XP while the pet is active. At certain evolution levels, pets will unlock ability slots (up to 4 total). Ability slots can be filled from a list of active pet abilities based on pet type.

Pet Controls

In addition to managing his skills, a ranger will be able to manage his pet with limited commands and modes. This will be an interface element for the ranger class. Here are some examples:

Modes--Ongoing behavioral settings the ranger can toggle.

  • Aggressive--Attack what I am attacking.
  • Defensive--Attack enemies that attack me.
  • Passive--Don't attack.

Commands--Specific, direct commands that execute right away.

  • Attack--Attack my target.
  • Heel--Come to me.
  • Stay--Do not move.

Chained skills are marked with a > under the previous skill

The pet command bar is located above the weapon skill bar and contains the commands Attack, Heel, and Stay as well as the behavioral settings of Aggressive, Defensive, and Passive.

Skills

Weapon skills


[1-5]

Longbow

Long Range Shot Shoot an enemy at long range. [0s]
Rapid Fire Hold down to rapidly shoot arrows at a single enemy. [10s]
Poison Arrow Shoots a poisonous arrow at an enemy. [10s]
Point Blank Shot Shoot an arrow to knock back an enemy that gets too close. [?s]
Barrage Shoot a barrage of arrows down on a targeted area. [30s]


Shortbow

Crossfire Shoot an arrow that does more damage if it strikes an enemy from behind or the sides. [0s]
Spread Shot Shoot a group of arrows in a targeted spread pattern. [8s]
Quickshot Fire a quick shot and then retreat. [15s]
Crippling Shot Cripple your enemy with a single arrow. [20s]
Concussion Shot Shoot an arrow to daze an enemy. To stun enemies, hit them from behind. [35s]


Greatsword

No skills have been confirmed for this weapon


Axe, Main Hand

Ricochet Throw your axe, to bounce it off multiple enemies. [0s]
Staggering Throw Knock an enemy back with a thrown axe. [20s]
Splitblade Throw a group of axes in a targeted spread pattern. [8s]


Axe, Off Hand

Whirling Defense Hold to reflect projectiles while hitting the enemies around you. [0s]
Path of Scars Throw your axe such that it flies back to you, hitting a number of enemies along the way. [20s]


Sword, Main Hand

Slash Slash at your enemy. [0s]
> Unknown Kick your foe away. [0s]
> Unknown Perform a leaping attack against your foe. [0s]
Hornet's Sting Strike quickly at an enemy, then jump backwards. [?s]
Serpent Strike Move like a serpent to hit your enemy with a poisonous attack from behind. [?s]


Dagger, Off Hand

Crippling Dagger Throw a dagger to cripple your enemy. [?s]
Venom's Sting Stab your enemy with a poisonous dagger. [?s]


Torch, Off Hand

Throw Torch Throw your burning torch at an enemy. [?s]
Set Ablaze Light the ground on fire to burn the enemies caught within. [?s]


Warhorn, Off Hand

Hunter's Call Call a flock of birds to swarm your enemy. [?s]
Call of the Wild Sound the call of the wild to grant fury, might, and swiftness to you and your allies. [?s]

Healing Skills

[6]


Heal as One Heal yourself and your pet. [12s]
Healing Spring Grant health regeneration to you and nearby allies. [20s]

Utility Skills

[7-9]

General

Lightning Reflexes Gain swiftness and fury. [30s]
Comfort Animal Comfort your animal to heal it, removing conditions, or revive it. [120s]
Tracking Temporaily reveals enemies on the minimap and increases perception. [240s]
Feral Signet Passive: Your pet deals more damage. Active: Your pet's attacks are critical for 10 seconds. [120s]


Trap Skills

Frost Trap Set a trap that freezes enemies. [30s]
Spike Trap Set a trap to knock down, bleed, and cripple your enemies. [?s]
Dust Trap Set a trap that blinds enemies. [?s]
Viper's Nest Set a trap that poisons enemies. [?s]


Spirit Skills

Sun Spirit Summons a spirit that adds fire damage to allies' attacks. [?s]

Elite

[10]

Alpha Strike Brings out all eligible pets for a short time. [?s]
Rampage as One Rampage with your pet, moving 50% faster, dealing 100% critical attacks, and ignoring damage. [720s]

Downed


[Available in the downed state] 0HP


Help Me! Call for help from allies. Makes you invulnerable for a short while. [20s]
Lick Wounds Commands your pet to revive you. [?s]
Throw Dirt Throws dirt in the direction of your enemy to blind them [?s]
Throw Axe Throws an axe in the direction of your enemy to damage them. [?s]


Pet Skills


skills only available to pets on their 4 slot skill bar

Dog skills

Brutal Charge Leap at an enemy. [10s]
Growl Weaken an enemy by growling. [20s]
Hamstring Lunge at and cripple an enemy. [30s]
Howl Howl to grant might to allies. [15s]
Power Bite Bite an enemy for extra damage. [6s]
Protective Stance Gain stability. [30s]
Rending Lunge Lunge at an enemy and make them bleed. [15s]
Snarl Snarl at an enemy to make them vulnerable. [20s]

Drake Skills

Dragon's Roar Roar at enemies, weakening them. [30s]
Elemental Shake-off [Salamander Drake] Shake, to remove conditions. [10s]
Evade Differs by enemy attack. [20s]
Passive Regeneration Regenerate health. [N/A]
Power Bite Powerfully bite an enemy. [10s]
Tail Lash Knock opponent back. [120s]

Salamander Drake Skills
Fire Breath Burn enemies with a cone of fire. [25s]
Cat Skills
Melandru Stalker Skills

Maul Slash an enemy multiple times and make them bleed. [30s]

Snow Leapord

Stealth The exact nature of this skill is unknown.

Brown Bear Skills

Fearsome Roar Weakens nearby foes. [?s]

Polar Bear Skills
Icy Roar Inflicts cold damage on nearby foes. [?s]
Unknown

Feral Lunge Possibly knocks back or dazes. [?s]
Feral Strike Causes bleeding. [?s]

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