Guardian

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Guardian

The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.

Each guardian is supported by passive benefits, but he can relinquish those benefits, passing his powers on to his allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party's flanks.

 

Guardians have developed three virtues that empower them in combat. By wielding Justice, the guardian's attacks can burn his enemies. With Courage, the guardian can shrug off even a mighty blow. Through Resolve, the guardian passively regenerates health, allowing him to wade into the most dangerous situation and come out alive.

Guardians also have a number of special skill types:

Spirit Weapons—The guardian can summon spirit weapons to fight at his side for a limited time. Spirit weapons cannot be attacked by enemies and can be commanded to inflict a powerful attack before disappearing. For example, Hammer of Wisdom can be summoned to fight alongside a guardian, then commanded to knock down an enemy and vanish.

Symbols—The guardian places symbols on the ground, where they inflict damage to enemies or deliver a benefit to allies. Symbols persist for a few seconds and then go away. For instance, Symbol of Faith is a hammer attack that leaves a transient symbol on the ground, giving allies the Vigor boon.

Wards—A ward is a marked area on the ground that stops enemies from passing through while allowing allies to move freely. For example, a staff-wielding guardian can create a Line of Warding in front of him that keeps enemies from reaching the allies behind him.

Aegis—Guardians are adept in the use of Aegis, a removable boon that blocks the next attack. Guardians have access to this boon through the virtue of Courage.

 

Weapons

The guardian can choose from a mixture of melee and magical weapons. The guardian weapons are:

  • Main Hand: Mace, Scepter, Sword
  • Off Hand: Focus, Shield, Torch
  • Two-Handed: Greatsword, Hammer, Staff

Virtues

Guardians have three special virtue abilities--Justice, Courage, and Resolve--that grant them passive benefits in battle. They can choose to activate a virtue, extending a powerful version of these benefits to their allies, but disabling their own passive ability until the activated virtue has finished recharging. The guardian virtues are:

  • Justice—Every fifth attack causes burning. Use this skill to make nearby allies' next attacks cause burning. (This disables your Justice for 30 seconds.)
  • Courage—Every 30 seconds you are granted Aegis, blocking the next attack. Use this skill to apply Aegis to all nearby allies. (This disables your Courage for 120 seconds.)
    • Resolve—You regenerate health. Use this skill to remove conditions and apply Regeneration to all nearby allies. (This disables your Resolve for 120 seconds.)

Skills

Chain Skills are marked with a > under the previous skill. This indicates they follow the above skill in a chain combo

 

Weapon Skills

[1-5]

 

Greatsword, Two-handed

Unknown
>Unknown
>Unnamed:Spin around and deal AoE damage while launching projectiles off in random directions.
Binding Blade:Forces enemy to stay close to you.
Symbol of Swiftnessputs a symbol on the ground that grants Swiftness to allies who walk over it.
Leap of Faith: Leaping attack that grants health regeneration


Hammer, Two-handed

Symbol of Faith:leaves a transient symbol on the ground, giving allies Vigor boon. 
Mighty Blow:powerful AoE attack


Staff, Two-handed

Line of Warding:keeps enemies from reaching the allies behind him.


Sword, Main Hand

Zealot's Defense:
Flashing Blade: teleport to target and blind it.


Scepter, Main Hand

Orbs of light: you send out slow moving orbs that deal high amounts of damage when they hit.
Chains of light: a channeled(?) skill that traps your target in place.


Mace, Main Hand

Unknown
>Unknown
>Faithful Strike
Protector Strike:creates a bubble around the guardian and his allies which will block the next attack and repel the enemy.
Symbol of Wrath:An attack that leaves a symbol on the ground doing damage over time.


Focus, Offhand

Ray of Judgment:This skill sends lightning bouncing through enemies while providing a protective bonus to allies in the area.


Shield, Offhand

Shield of Absorption:

Healing Skills

[6]

Healing Breeze: Heal yourself and applies regeneration to allies in a cone.
Shielding Hands: Heals the guardian and also blocks attacks.

Utility Skills

[7-9]

 

General

Wall of Deflection:Reflects projectiles back at enemies.

Signet

Signet of Resolve:Passive: Regenerate health. Active: Removes conditions.

Ward

Warding Circle:Creates a ring which enemies can't pass though.

Spirit Weapon

Hammer of Wisdom:

Elite

[0]

 

Sanctuary: Sanctuary creates a bubble around the guardian that keeps enemies from entering it. While it exists allies can enter the bubble to regenerate health, but cannot use skills inside of it.

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