Elementalist
The elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the elementalist truly formidable.
Rather than swap weapons to adjust to new situations, the multi-faceted elementalist quickly adapts to new threats by attuning to different elements as needed. When the elementalist attunes to any of the four elements, she receives intrinsic bonuses that continually empower her.
With FIRE attunement, the elementalist can inflict scorching damage on multiple enemies by turning the ground to fire or raining down molten rock from the skies. Why kill just one enemy when you can burn them all? Just by attuning to fire, the elementalist automatically causes flame damage to any foe foolish enough to touch her.
When the elementalist attunes to AIR, she can harness wind and lightning to target specific foes with focused, high-damage attacks. Dazzling bolts of lightning rip from the elementalist's fingertips, and brilliant flashes of light blind her enemies. When an elementalist attunes to air, nearby enemies are continuously pelted with lightning strikes.
WATER attunement forgoes the raw damage of air and fire, in favor of controlling an opponent's movement. By creating slippery ice or freezing foes solid, water attunement ensures that the battle is always fought on the elementalist's terms. Nearby allies receive continuous healing from an elementalist who is attuned to water.
In the most dangerous situations, the elementalist relies on the powerful defense of EARTH attunement. An earth elementalist uses the ground under her feet to defend herself and her allies, turning flesh to stone, destabilizing foes with seismic shocks, and destroying threats with volcanic eruptions. Earth attunement automatically confers magical protection to the elementalist.
Elementalists have a number of special spell types:
- Glyphs—These arcane spells enhance or modify the natural power of the elementalist. She uses the Glyph of Elemental Power to increase the damage, range, and duration of her spells.
- Signets—Signets provide an ongoing benefit to the elementalist, but can also be activated for a greater effect. An elementalist equipped with the Signet of Earth has increased damage resistance, but activating the Signet sends out a wave of stone, stunning nearby enemies.
- Conjure Spells—The elementalist uses Conjure spells to summon useful items and potent weapons that she or other party members can use. For instance, she uses Conjure Flame to create a fiery rock to hurl at the enemy.
- Area Spells—Using Area spells, the elementalist creates hazards and mayhem all over the field of battle. The elementalist fires lava arrows in a cone-shaped blast or creates walls of fire that scorch any enemies passing through.
Attunements
The elementalist has four elemental attunements that they can tap into. These attunements are represented by four skills that are located on the bar above their normal skills. When an elementalist switches attunements, the first five skills on their bar will change. These five skills are based on the elementalist's attunement and their current weapon, so that a fire-attuned elementalist will have different skills when he wields a staff than when he wields a scepter or focus. In addition to changing the elementalist's skills, attunements also work like a normal skill and provide an ongoing effect.
Weapons
Scepter (Main Hand) — Scepter skills specialize in close range combat.
Dagger (Main Hand) — Main hand daggers are fast and focus on medium range spells.
Staff (Two Handed) — Staves are slow casting long range weapons.
Dagger (Off Hand) — Off hand daggers specialize in powerful medium range abilities.
Focus (Off Hand) — Skills on a focus are powerful close range abilities.
Traits
- Arcanum- focuses on general improvement of all of the elementalist's abilities.
- Fire Mastery- augments skills and abilities relating to the Fire Attunement.
- Water Mastery-augments skills and abilities relating to the Water Attunement
- Earth Mastery-augments skills and abilities relating to the Earth Attunement
- Air Mastery-augments skills and abilities relating to the Air Attunement
- Weapon Mastery Lines- these traits deal with the specific weapons available to the elementalist.
Skills
Fire Attunement
[Active]-Attune to fire and burn enemies around you. [Passive]-Inflicts fire damage to all enemies striking within melee range.
Weapon Skills [Slots 1-5]
Staff, 2-handed
Fireball-Cast a fireball that explodes on impact, damaging enemies within the blast radius. This skill recharges instantly.
Flamestrike-Strike your enemy with a blast of flame, 12 second recharge.
Lava Font-Summon a lava font at target location, 15 second recharge.
Phoenix-A fiery phoenix flies out from your location, hits enemies in a line, explodes on impact, and then flies back to heal you, 30 second recharge.
Meteor Shower-Call down a meteor shower on target location. Enemies hit be meteors are knocked down, 25 second recharge.
Scepter, Main Hand
Fire Blast-Scorch foes near you (possibly burning them). This skill recharges instantly.
Dragon's Breath-Hold down to breathe flame over an area, recharge unknown.
Flame Touch-Burns target foe, dealing heavy damage, recharge unknown.
Dagger, Main Hand
Flame Wave-Cast a wave of flames in a spread pattern. This skill recharges instantly.
Burning Retreat-Sprint away, leaving a wall of fire behind you, 15 second recharge.
Firewall-Creates a wall of fire at target location, that burns foes passing through it, 30 second recharge.
Dagger, Off-Hand
Dragon's Tooth-Drop an explosive dragon's tooth on your enemy, 20 second recharge.
Flame Prison-Surround an area with a flame prison that burns enemies trying to get through it, 15 second recharge.
Focus, Off-Hand
Burning Speed-Sprint forward, leaving a wall of fire behind you, recharge unknown.
[2nd focus skill unknown at this time]
Water Attunement
Weapon Skills [Slots 1-5]
Staff, 2-handed
Water Blast-Shoot a jet of water at the enemy that also heals allies within the blast radius. This skill recharges instantly.
Ice Shards-Hold and release to hit your enemy with freezing shards of ice, 8 second recharge.
Water Trident-Cast a water trident that knocks back enemies, 20 second recharge.
Ice Spike-Summons a giant ice spike that crashes down on enemies, 20 second recharge.
Healing Rain-Call down a healing rain for your allies at targeted area, 25 second recharge.
Scepter, Main Hand
Frozen Burst-Damages foes around you, freezing them for X seconds, recharge unknown.
Icy Breath-Hold down to breathe frost over an area, recharge unknown.
[3rd Scepter skill is unknown at this time]
Dagger, Main Hand
Vaporblade-Form a vaporblade, that strikes all enemies along its line. This skill recharges instantly.
Shatterstone-Detonate a shatterstone at the target area that hits enemies caught in the explosion, 4 second recharge.
Freezing Ground-Freeze target area of ground, slowing enemies that move over it, 30 second recharge.
Dagger, Off-Hand
Freezing Gust-Freezes your target foe for 5 seconds, 30 second recharge.
Ice Storm-Summons an ice storm over target area. Enemies hit by it are slowed, 40 second recharge.
Focus, Off-Hand
Geyser-A fountain of water erupts in an area, knocking away foes and healing allies, recharge unknown.
[2nd focus skill unknown at this time]
Air Attunement
[Active]-Nearby enemies are continuously pelted with lightning strikes. [Passive]-[Unknown at this time]
Known Air Attunement skills - [Weapon or Utility Unknown]
Blinding Flash-Blinds foe, causing their next attack to miss, recharge unknown.
Chain Lightning-Strikes target, and up to 2 other foes near target, recharge unknown.
Static Field-Creates a field that stuns foes passing through it, recharge unknown.
Windborne Speed-Boosts allies' speed, recharge unknown.
Earth Attunement
[Active]-[Unknown at this time] [Passive]-Gives additional magical protection to the Elementalist.
Known Earth Attunement skills - [Weapon or Utility Unknown]
Churning Earth-Hold down to slow enemies around you. Release to damage them, recharge unknown.
Eruption-Destroys foes, recharge unknown.
Stoneflesh Aura-Turns your flesh to stone, recharge unknown.
Healing Specific Skills
[Those that only fit in the healing slot, 6]
Aura of Restoration-Heals each time you use a skill, recharge unknown.
Ether Renewal-Hold down to expend energy and heal yourself, recharge unknown.
Utility Skills
[7-9]
General
Conjure Flame-Creates 2 lava axes that explode when thrown, recharge unknown.
Conjure Frost-Creates a bow of frost that can be used to shoot arrows that freeze foes, recharge unknown.
Conjure Unknown-Creates a fiery sword, recharge unknown.
Conjure Unknown-Creates several large flaming rocks, recharge unknown.
Energy Blast-Charged spell that deals more damage the longer it is held down, recharge unknown.
Energy Shield-Surround yourself with an energy shield that reduces damage by 50%, 50 second recharge.
Mist Form-You are invulnerable for 6 seconds, 120 second or 2 minute recharge.
Glyphs
Glyph of Elemental Power-Your attacks are all critical for 10 seconds, 120 second or 2 minute recharge. [Note: No auto-attack in GW2, so this glyph makes all your skills critical for 10 seconds]
Glyph of Elemental Storage-Stores a spell for use later, even while attuned to a different element, recharge unknown. [Note: It is unknown whether or not you can store a spell of one weapon, and then swap to a different weapon since Elementalists only have one active weapon-set.]
Signets
Signet of Earth [Passive]-Increases armor. [Active]-Sends out a wave of stone to stun foes once activated, recharge unknown.
Signet of Fire [Passive]-Increases critical rate. [Active]-Burns your target, recharge unknown.
Elite Skills
[0]
Tornado-Become a mobile tornado that causes massive damage and launches enemies, 720 second or 12 minute recharge. [Note: All other skills are locked when in the tornado form]
Downed Skills
[Available in the "downed" state, 0 HP]
Grasping Earth-Lock down a foe, recharge unknown.
Help Me!-Call for help from allies. Makes you invulnerable for a short while, 20 second recharge. [Note: Available to all known professions as a downed skill. Necromancers excluded due to Death Shroud.]
Lightning Bolt-Dazzling bolt of lightning, recharge unknown. [Note: Exact effect unknown]
Vapor Form-Turn into vapor and move around slowly, recharge unknown. [Note: Speculated invulnerability while in this form.]




